Can't remember if I won or not, but I am still amazed by that play, because I couldn't believe my going backwards down the center channel worked. Met up with a destroyer, killed it, and continued into the cap. Loaded parameters When snapshots are used, the following parameters are restored: Camera position Camera FOV (or camera zoom) Replay time Also the replay is paused after loading the snapshot. So, the controls switch to the snapshots of the exact replay. 'Wot' 'That seemed like quite an angry text,' I said. Snapshots are existing and loaded on the replay-by-replay basis. Then went down the channel again, this time forward, but this time, had a battleship with me (might have been 2 battleships, or a battleship and a Cruiser, I only remember the one battleship as a for certain). rational perspective however my mind responded with a replay of Mike Dunbar's death stare. Dropped my smoke to break line of sight, slammed myself into the shore, and dropped torpedoes. I met up with one of the Pan-Asian Premium cruisers, and thus slammed my ship into full speed ahead, and activated speed boost. Locking to other tanks isnt possible afaik but there is a freecam mod that allows you to detach your camera in replays. Two Brothers map, and I initially went to the center channel to torp it, but decided to go down the channel, BACKWARDS! Which in my opinion, was likely a smart play, because engine boost also increase the rate in which you gain forward momentum, so in essence, I had an escape plan of sorts. Leftclick to unlock the camera from your view you had in the game you played. Sea Smackdown showcases some of the epic moments your fellow World of Warship players have experienced on the high seas. It most certainly sucks when one a major update happens, preventing replays from the previous version from working.
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